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Old Aug 16, 2008, 02:44 AM // 02:44   #1
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Default Unyielding Aura Build - What do you think?

Hello all,

As many people have noticed, there have been some significant chances to the elite, Unyielding Aura and people have mixed fealings about it.

Please review what I put together and please tell me what you think in a respectful manner.

16 Healing Prayers
13 Divine Favour

Switch between a +3 Divine Favour helmet for casting Unyielding aura, getting a +60% at 15 and a +3 Healing Prayers helmet afterwards.

[skill]patient spirit[/skill][skill]dwayna's kiss[/skill][skill]seed of life[/skill][skill]heaven's delight[/skill][skill]divine healing[/skill][skill]glyph of lesser energy[/skill][skill]healing ribbon[/skill][skill]unyielding aura[/skill]

Updated
[skill]patient spirit[/skill][skill]dwayna's kiss[/skill][skill]seed of life[/skill][skill]heaven's delight[/skill][skill]Cure Hex[/skill][skill]glyph of lesser energy[/skill][skill]heal party[/skill][skill]unyielding aura[/skill]
[skill]patient spirit[/skill][skill]dwayna's kiss[/skill][skill]seed of life[/skill][skill]heaven's delight[/skill][skill]dismiss condition[/skill][skill]glyph of lesser energy[/skill][skill]heal party[/skill][skill]unyielding aura[/skill]

Hero Bar
[skill]patient spirit[/skill][skill]dwayna's kiss[/skill][skill]Divine Healing[/skill][skill]heaven's delight[/skill][skill]Cure Hex[/skill][skill]glyph of lesser energy[/skill][skill]heal party[/skill][skill]unyielding aura[/skill]
[skill]patient spirit[/skill][skill]dwayna's kiss[/skill][skill]Divine Healing[/skill][skill]heaven's delight[/skill][skill]dismiss condition[/skill][skill]glyph of lesser energy[/skill][skill]heal party[/skill][skill]unyielding aura[/skill]

Along are some calculations I made on some popular skills including both Spells and Enchantments, which I feel is where Unyielding Aura seems to shine and weather they take into account Divine Favour bonuses or not.

A simple Patient Spirit alone with Unyielding seems to heal for 296.6
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File Type: jpg Numbers.jpg (589.9 KB, 169 views)

Last edited by Zodiak; Aug 19, 2008 at 03:49 AM // 03:49..
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Old Aug 16, 2008, 02:58 AM // 02:58   #2
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Needs more hex and condition removal. [Dismiss Condition] and [Cure Hex] are both increased by UA (if I remember correctly) so I'd find a spot for those.
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Old Aug 16, 2008, 03:12 AM // 03:12   #3
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Wouldn't hurt to bring a staff with 20% chance for +1 to Divine Favor for casting Unyielding, not that I'm necessarily advocating recasting until you get the bonus, but if you do get it, its an extra free 3% of healing
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Old Aug 16, 2008, 03:16 AM // 03:16   #4
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Quote:
Originally Posted by zelgadissan
Needs more hex and condition removal. [Dismiss Condition] and [Cure Hex] are both increased by UA (if I remember correctly) so I'd find a spot for those.
I can understand the need for hex removal and yes I have a Hero build that does use Cure Hex, but PvE, shoudnt you usually be able to play through conditions (other then something like desease)? Which is why many monk builds disregard condition removal, or at least split the task of Conditions and Hexes amongst two monks.

Just a thought.

Quote:
Originally Posted by lordheinous
Wouldn't hurt to bring a staff with 20% chance for +1 to Divine Favor for casting Unyielding, not that I'm necessarily advocating recasting until you get the bonus, but if you do get it, its an extra free 3% of healing
Yes I do agree that a staff with +1 (20%) Divine may be a good thing. For the reason you mentioned and for the fact that Seed of Life does a Divine Favour check every single time its triggered. At the speed of which a target gets hit at in some instances, that could result in several increases.
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Old Aug 16, 2008, 03:28 AM // 03:28   #5
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You don't need dismiss or cure hex. Let me explain why they are barely needed, if not needed at all, in PvE. The truly harmful conditions like daze and blind are spammed so hard that removing them is not worth it since they are re-applied in seconds(if not immediately after). The same is with hex removal, those "nasty" degen hexes like conjure phantasm you can just heal through which is more cost effective than removing it to wait on recharge to remove it again, whereas hexes like migraine will be reapplied with ease and you won't be able to keep it off for long. Seeing how when the conditions/hexes matter, you can't keep them off, and when they don't and are just applying pressure(negligible amounts if i may add depending on the areas), there's no point in carrying. They are not a necessity on a monk and you can bring other useful spells in their place(moar redbar). Put the condition removal(pref. extinguish or foul feast imo) on a different character and hex removal is just a no-go in pve to me(convert hexes on a necro if you want).

to the OP: I don't like Healing Ribbon/Divine Healing/Heaven's Delight. I'd take Heal Party, signet of rejuvenation, and -open slot-.
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Old Aug 16, 2008, 03:46 AM // 03:46   #6
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Quote:
Originally Posted by itsvictor
I don't like Healing Ribbon/Divine Healing/Heaven's Delight. I'd take Heal Party, signet of rejuvenation, and -open slot-.
I can understand people not liking some skills or prefering some over others. Even though Heaven and Divine have a 15 second recharge, if not used one right after the other, I believe they could be affective. Yes they are earshot and not compass wide like heal party but they still are 5e. I may put Heal Party back in after more gameplay / testing

The reason I put Healing Ribbon in is because when I was doing calculations on healing affected by Unyielding Aura, I coudnt dismiss the massive amount of direct healing it did though it's recharge time was nice though. I do still like Healing Seed as it is a great spell, it's also an enchantment that heals over time, leaving variables like getting hit and not getting disenchanted.

Signet of rejuvenation is always a free heal but it doesnt get affected by Unyielding Aura, I just wish it did affect ALL forms of monk healing, including signets lol.

Good comments so far, I want to make the build better.
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Old Aug 16, 2008, 07:09 AM // 07:09   #7
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Quote:
Originally Posted by itsvictor
You don't need dismiss or cure hex. Let me explain why they are barely needed, if not needed at all, in PvE. The truly harmful conditions like daze and blind are spammed so hard that removing them is not worth it since they are re-applied in seconds(if not immediately after). The same is with hex removal, those "nasty" degen hexes like conjure phantasm you can just heal through which is more cost effective than removing it to wait on recharge to remove it again, whereas hexes like migraine will be reapplied with ease and you won't be able to keep it off for long. Seeing how when the conditions/hexes matter, you can't keep them off, and when they don't and are just applying pressure(negligible amounts if i may add depending on the areas), there's no point in carrying. They are not a necessity on a monk and you can bring other useful spells in their place(moar redbar). Put the condition removal(pref. extinguish or foul feast imo) on a different character and hex removal is just a no-go in pve to me(convert hexes on a necro if you want).

to the OP: I don't like Healing Ribbon/Divine Healing/Heaven's Delight. I'd take Heal Party, signet of rejuvenation, and -open slot-.
I agree with the hex removal part of your response, but lacking in condition removal is not a good idea.

[Dismiss Condition] may not be the best choice but things like [Restore Condition] [Foul Feast] and [Extinguish] are too hard to pass up.

They may not be the best choice to focus on for a human monk but should almost always be slotted on a hero.
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Old Aug 16, 2008, 08:21 PM // 20:21   #8
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I still think that when it comes to conditions, you can work through the pain. But as any build, it can be played around with. After some gameplay and comments, I made a few modifications. I'm still unsure, I just know that the healing numbers are very big
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Old Aug 18, 2008, 09:45 PM // 21:45   #9
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I wouldn't use hevens delight or seed of life as well as deven healing. I would use vig. spirit instead.
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Old Aug 18, 2008, 09:49 PM // 21:49   #10
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^

wut?

On topic: I like the idea, but you should really stick to a minor rune on your head instead of a superior. You also lack both a condition removal and a hex removal. (Hex removal is on the second build, but I guess you could use variables...)

[spotless soul]

Last edited by Tyla; Aug 18, 2008 at 09:53 PM // 21:53..
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Old Aug 18, 2008, 09:52 PM // 21:52   #11
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[unyielding aura] is bad. It's inferior to [healer's boon], which is inferior to [word of healing], which is superior to [healing burst] but drastically less fun to play.

In other words, UA is terrible and I don't want to have to write out a highly-intelligent post explaining why it's terrible because you won't read it and even if you read it you'll be stubborn and argue with me anyways.

Use [word of healing] or [healing burst]
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Old Aug 19, 2008, 12:36 AM // 00:36   #12
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Quote:
Originally Posted by Snow Bunny
[unyielding aura] is bad. It's inferior to [healer's boon], which is inferior to [word of healing], which is superior to [healing burst] but drastically less fun to play.

In other words, UA is terrible and I don't want to have to write out a highly-intelligent post explaining why it's terrible because you won't read it and even if you read it you'll be stubborn and argue with me anyways.

Use [word of healing] or [healing burst]
I kinda lol'd.

I mean, for those of you who can stand using [skill]Arcane Mimicry[/skill], you can pretty much mimic, set and forget while either running a normal WoH or HB build with the UA hero on prot. If you have enough energy management (easy enough being /Me already) it's a blast.

At any rate, I for one, am interested in what you have to say, and why you think Healing Burst is a worthwhile skill (hooray for the equivilent of +2 pips of health regen [if used on recharge] secondary effect?), Unless this is all sarcasm. Then you win the thread.

I'm not doubting that WoH is an amazing skill, but there are other builds out there too

Last edited by Axel Zinfandel; Aug 19, 2008 at 12:39 AM // 00:39..
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Old Aug 19, 2008, 02:01 AM // 02:01   #13
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Quote:
Originally Posted by Snow Bunny
[unyielding aura] is bad. It's inferior to [healer's boon]
/disagree

unless they changed something UA effects divine favor and HB dosnt.
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Old Aug 19, 2008, 03:42 AM // 03:42   #14
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People will always post negative comments in a thread they know nothing about. I welcome comments but "the skill sucks because it sucks more then this other sucky skill" isnt a comment.

One thing is for sure. I find Hero's use and knowledge of Unyielding Aura far superior to that of Healer's Boon. They will maintain it 100% of the time, recast as soon as it has been taken off and drop it asap as someone is dead. A group I was in were laughting so hard at the sight of people dying and instantly poping back up again like clockwork just like whack-a-moles from the hero's use of Unyielding Aura.

Under Unyielding Aura, a single cast of something like Patient Spirit will HEAL for the same amount as Word of Healing under 50% and all of the above spells benefit from its increase. Not to mention make a regular Seed of life even stronger.

I was sceptical about Heaven's Delight / Divine Favour also, but again the Heroe's are inredibly good at using them to my surprise.

Last edited by Zodiak; Aug 19, 2008 at 03:54 AM // 03:54..
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Old Aug 19, 2008, 04:43 AM // 04:43   #15
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Quote:
Originally Posted by -Lotus-
/disagree

unless they changed something UA effects divine favor and HB dosnt.
UA has an upkeep. That bar is also a bunch of powerheals with shoddy AoE heals. With Heal Party and UA, I can tell you your energy will be fine as long as your monks don't actually have to heal anything.

And for your information, I know a lot of what I'm talking about. Heroes will maintain the skill 100% of the time and will spam 100% of the time, which will mean they will run out of energy.

Last edited by Snow Bunny; Aug 19, 2008 at 04:48 AM // 04:48..
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Old Aug 19, 2008, 04:47 AM // 04:47   #16
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Quote:
Originally Posted by Snow Bunny
UA has an upkeep.
And having an upkeep was the exact same problem Healer's Boon had pre-buff.
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Old Aug 19, 2008, 04:48 AM // 04:48   #17
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Quote:
Originally Posted by Snow Bunny
[unyielding aura] is bad. It's inferior to [healer's boon], which is inferior to [word of healing], which is superior to [healing burst] but drastically less fun to play.

In other words, UA is terrible and I don't want to have to write out a highly-intelligent post explaining why it's terrible because you won't read it and even if you read it you'll be stubborn and argue with me anyways.

Use [word of healing] or [healing burst]
QFT

I could just as easily run Mind Burn on an ele, but SH and Mind Blast are so much more powerful.

Different =/= good usually
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Old Aug 19, 2008, 07:46 AM // 07:46   #18
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full heal monks are bad, only places they are good is in NM cause you dont even need monks for most of NM and in a team build set up for something like deep, for the rest of the game prots > heals
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Old Aug 19, 2008, 07:49 AM // 07:49   #19
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UA is only good becuase it's high res capabilities, this can maintian a constant res.

WoH owns its pants off, expecially with E-mangment
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Old Aug 19, 2008, 08:43 AM // 08:43   #20
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Quote:
Originally Posted by Snow Bunny

And for your information, I know a lot of what I'm talking about. Heroes will maintain the skill 100% of the time and will spam 100% of the time, which will mean they will run out of energy.
Tell us something we don't already know :P But seriously, if I ever run a monk hero, it'll be a Mo/Me with plenty of energy management from the Inspiration line. Even then, they still need help.

I guess going as a single monk with no monk heroes, UA is pretty bad, but it has it's uses.

I still want to try giving the skill to every single one of my party members and see what happens
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